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Left 4 dead 2 controller
Left 4 dead 2 controller








This will tell the AI Director to spawn a walking "daytime" Witch or a sitting "nighttime" Witch.

  • Map Properties: (Map->Map Properties): You can now determine the time of day for your map.
  • (Such as allowing only Nick to be able to hot-wire a car, or making a trap that only Coach can activate due to his weight.)
  • filter_activator_model updated to allow scripting buttons/events that only a specific survivor can activate.
  • left 4 dead 2 controller

    Assets from L4D1 are now included by default. Note: The L4D2 Add-on Support tool is no longer needed.

  • Added L4D 2 Add-on Support tool, which makes all the L4D 1 assets (models/textures) available in both Hammer, and in-game for players/developers running old addons in L4D 2.
  • Added info_director_query which allows scripting custom events based on how 'angry' the director is (how well/bad the survivors are doing).
  • Updated info_gamemode entity to include the new game modes.
  • Director controled weapon/item/upgrade spawn entities: "weapon_spawn", "weapon_item_spawn", and "upgrade_spawn"

    left 4 dead 2 controller

  • Added new Heat Map tool which can be found under the Tools menu.
  • (accomplished using func_instance entity) VMF content into your map whose changes is automatically reflected in your main map upon reload.
  • Added VMF Instancing which allows referencing external.
  • Cordons can now be added to VisGroups and toggled on/off like any other group.
  • left 4 dead 2 controller

  • Multiple cordon creation is now possible for more precise control of cordoned regions.
  • This is a reference of what is new in the Left 4 Dead 2 Authoring Tools for those transitioning from L4D 1 editing.










    Left 4 dead 2 controller