

However, these are useless for OP's purposes. With the right combination of gear, they can reduce the casting costs of one or two schools (with dual enchanting) to zero.

Will not alert the targetĮffect: Twist the mind of your target, making them feel at ease and peaceful.Įffect: Make the target feel very brave and ready to fight harder than ever.Įffect: Cause the target to see their worst fears come to life. If your target doesn't have a mind to twist, the spell will bend their very soul. I'll take some feedback, but no promises I'll change anything unless it's broken.Įffect: Twist the mind of your target, unleashing the internal rage that lays within them. As for Dragons, I haven't tested these spells on them. As for the undead, they still have their consciousness in some form. I know they aren't being controlled by the soul, but rather the energy, but I like to think it corrupts the source of that energy/the link between the soul, Ideal Masters, and the power provided in the gem. So the dwemer automatons are affected since they're powered by soul gems. The reason these spells work on every NPC type is that they "twist the souls" or the consciousness of the target. I would recommend using the Infection spell in the mid to late game and the Stun spell when you're desperate. Infected and Stun are a little too OP, but i included them to fill out the power pool. Bravery if you like to roll with followers. I would recommend only using Rage and Peace, personally. It's pretty overpowered, but it's very fun. I made this for personal use years ago, but decided to polish it up a little. This spell package is meant for powerful illusionist characters. All the spells will work on any enemy and and all but one will leave you undetected.Īll the spells are cast instantly on the target and all but the damaging spell will leave you undetected. They work with just about any perk mod overhaul. These spells are made for stealth build type characters, but can be used by anyone. This mod adds some non-projectile illusion spells.
